Jefferny Wu

2D Environmental Artist, Animator, & Illustrator
Specialization: Tilesets, Backgrounds, Illustrations, Concept Art

ChromaBound Booth at GDC

ChromaBound is a 2D puzzle platformer inspired by jumping spiders and utilizes eye-tracking technology to create unique puzzles for the players to solve. As the Lead Environmental Artist of the game, I will be running a booth at GDC, in the NYU section, showcasing a demo of the current game. The GDC booth is on Wed, Mar 19th, from 9:30am-12:30pm. Come visit us to learn more!


Featured Game Art


Featured Illustrations





Finished Illustrations


Sketches & Work In Progress (WIP)



ChromaBound

Description: A 2D puzzle platformer inspired by jumping spiders and utilizes eye-tracking technology to create unique puzzles for the players to solve.
Team Size: 7 (+5 contributors)
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Role: Lead 2D Environmental Artist, Animator
Contributions to Game:
- Create Background & Tileset Assets, Prop Designs, Animated Prop, etc.

Terratrials

Description: A 2D top-down bullet hell where the amount of time you survive in a level gets converted into in-game currency to be used to progress the game.
Team Size: 7
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Role: 2D Environmental Artist, Producer, Level Designer
Contributions to Game:
- Create Pixel Art Tileset, Environment Concept Art, Level Designs
- Prioritized/Assigned Tasks, Removed Blockers, Point of communication, Maintained game vision

Entanglement

Description: [Winner of a 48hr NYU Game Jam] A 2D arcade-style survival game where you evade projectiles without tangling your yarn and getting stuck.
Team Size: 5
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Role: Background & UI Artist
Contributions to Game: Created Background, Collectable, and most UI Assets



About Me

I'm a creative constantly looking to challenge myself, learn new things, and refine my craft. I gravitate toward experimental games that expand the idea of what is possible, and/or games that strive to make the world a better place.


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